Form Art

Generative 3D form authored as data rather than code. A node is a spec — a generator (a superformula surface, an L-system, a scatter of instanced solids), a seed, and an ordered chain of modifiers: array, twist, displace, taper. Any numeric parameter can be an expression instead of a number, over t in seconds, the node's seed, and any named variable you define, with noise(x, y, z, seed) in the grammar for organic fields. So a piece animates with nothing to sandbox: write m as 6 + 2*sin(t*0.4) and the surface breathes. Cost decides cadence — pose expressions re-evaluate every frame, field expressions four times a second, and a count only rebuilds when its whole number changes. Every random draw is seeded, so the same seed gives the same artwork on every screen and a published piece is the thing you published. Because a node is data and not a script, it is a real scene object: measure it, section it, export it, drop it beside an imported CAD part, and let the assistant author it for you over MCP. Ships blank — click a starting piece and edit it, or ask for one.