Data Sculpture

A million points, taking the shape of your data and then being pushed around by a force field. Drop a lidar scan, a photogrammetry cloud, a mesh or an embedding scatter and press Sculpt: the population is seeded onto that thing's vertices, so the form on screen is the data's form, not an effect placed near it. Then add attractors, repellers, vortices, wind or divergence-free curl-noise turbulence and watch the points drift through it. Each particle remembers its OWN vertex and returns there when its life runs out, which is why the form holds while the motion never repeats — without that the whole piece would collapse into a single point a few seconds in. Positions and velocities live in float render targets and never come back to the CPU, so a million points costs two texture passes a frame rather than a million JS iterations; a device that cannot serve that falls back to twenty thousand on the CPU and says so rather than freezing. Bloom and a grade are on by default, because an additive point cloud without them reads as grey dust. Frame it, save a view, and take a still for print. Ships empty: the sculpture is whatever you drop in.